![]() One of the way to fix the collision problem is to bring everything back on the horizontal axis. On the first case, the blue block has an inclination of 30 degrees. The green arrows represent the ball's velocity (as a vector), the blue blocks represent your large black blocks and the red arrow is the resultant vector. Here's a quick drawing on my white board that shows a possible solution for that: I'm not sure if I understood your problem correctly, but I assumed that what you want to do is find the resultant direction of you ball after a collision. I'll open another question for that and link it here. Ok, the problem with angles was solved with Vectors, but I still have the problem with sides and back collision. Ps: If needed, I can supply code and a playable swf. More than that, the ball should hit the sides too, so, how can I measure the direction of the hit and the new direction of movement of the ball? My problem comes now, with the pads (the 3 dark and large blocks around the small colored blocks).Īs they turn around, the surface angle changes. The ball is moved by: // Event.ENTER_FRAME ![]() Where the blue line is the ball direction, and the black line (base line) is the block surface.ĭirection is a angle expressed in radian (that can be convert to degrees, of course). ![]() I've managed to get the collision per pixel and my ball " reflects" on contact with the blocks with the following math: Ball.Direction = 2 * (Block.Direction - Ball.Direction) + 180 Please do like share comment and subscribe to our channel for more.I have a cannon at the center, blocks around the cannon and pads around the blocks. Also for 3-D diagrams to understand children, really clearly. This is we can even show with the help of other diagrams. The angle of reflection is the angle formed between the normal and the reflected laser is called angle of deflection in the normal is it is a line drawn perpendicular to the reflective surface at the point of incidence. The definitions of angle of incidence angle of expression and and love Norman is next angle of incidence is nothing but the angle from between the incident Ray and a normal race called the angle of incidence. Okay Lisa to the normal explain You by doing other diagram now, So angle of reflection means this thing is it will be the angle of ignition and you also know the normal is the line drawn perpendicular to the reflecting surface of a point of incidence. And I love interest I have in this thing is going to be the angle of incidence. ![]() So this phrase that will be the reflected after bouncing from the given circuit together a picture day. Crazy set to be the pot one is sure to be the initial picture. And what is the reflection during the incident Ray bouncing back in the same medium after the sizing the reflecting surface is called. You can see the definition here Hmm this line which is going to be coming and falling on a wave a be the right set of the incident in this ancient. So this light this is an instant way definition the ray of a light on a Surface a be set to be drinking. So what is the incident dreaming as you can see here the definition of instant Ray incident Ray's the ray of Moonlight on a Surface AP second incident Ray. We are going to see explain the following terms incident Ray lipstick today angle of incidence angle of reflection normal. ![]()
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