![]() When you finally reach the very far end of the room you'll find a ramp that heads up to the next level. Start by heading right and stay on the paths that line the perimeter (the center area is filled with slower sinking sand). You now need to reach the top of the pyramid (from the inside) to grab the star. Get off the koopa shell before going through the doorway (if you mess up while on the koopa shell you'll fall into the quicksand) and head inside. Ride across the sand, going around the right side of the pyramid to reach the small entrance on the other side. Get onto the koopa shell as detailed above to make the first part of your travel easier. Follow the path (to avoid bumping into the flat walls) and at the top you'll find the golden power star. Ride around the right side of the pyramid and start hopping up the sides as the path sort of spirals around the massive structure. Hop on the shell and start riding towards the pyramid (avoid the tornado to the left). Perform a triple jump to get on top of it and bust open the yellow box to reveal a koopa shell. Run forward just a bit and you'll find a small open-air structure. You'll find the power start waiting for you without any more drama. Run to go get it, jumping the whole time to avoid sinking into the dangerous quicksand. ![]() When the buzzard gets near you, wait for it to fly overhead and jump kick him! If you get him right, the star will fly out to the other end of the pyramid. There's a thick pillar at each corner of the pyramid that you can run straight up if you've got enough speed-make it to the top of one (the left ones) and wait for the buzzard to fly by with the star. Run around the hill to your left and head towards the pyramid in the center of the course. ![]()
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